When I built the latest code with GCC 4.0, it crashed immediately after launching (complaining that SGUpdateVisitor got segmentation fault in its typeinfo name). The reason is that GCC 4.0 comes with Xcode 3.1.1 has a problem in its optimization. I need to say that FlightGear/CVS on Mac OS X will support only Mac OS 10.5 (Leopard) from the next snapshot release. modified joystick configuration files for Saitek X-52 and Logitech Extreme 3D Pro Some additional aircraft of my own (A6M2, j7w, T-4, and OH-1) The top page of macflightgear project page is:Īll FlightGear/CVS updates since 5 that includes: It shows weird "Hello world" message for now, but will be back in a day or two, I hope.Īnyway, please go visit the macflightgear project page instead. However, you can try the latest features of FlightGear with it.įYI, The web page for FlightGear Mac OS X is currently down due to database outage during sourceforge's big data migration. This package is basically for advanced users and is not recommended for beginners since it is not that stable yet. More space is required for people wanting to check out the latest base package from Git.Ī three button mouse or two button mouse with scroll wheelĪn optional joystick/yoke and/or pedals - Gameport or USB (HID compatible), see $FG_ROOT/INPUT for a list of input hardware known to work with FlightGear.Īn optional sound card, Soundblaster compatible, preferably with EAX support.The latest development version of FlightGear binary package (as of Sep. ![]() 10 Gb if you want to compile it yourself, plus up to 80 Gb for optional world-wide scenery. i7) is a good idea these days.ĥ Gb HD space for a minimum installation, approx. When buying a new computer, buying at least a quad core computer (i.e. If less free RAM is available, FlightGear would be slowed down significantly due to OS swapping.Īt least a quad core processor with ~ 2 GHz each, 64 bit architecture (and operating system) recommended (multi-core processors have benefits for some FlightGear components such as the threaded tile loader). FlightGear uses more than 500 Mb of RAM by default. ![]() If you are serious about running FlightGear, you should avoid INTEL HD/GMA cards at all costs - these are integrated chipsets that provide only basic OpenGL/GLSL support.Īt least 2-4 Gb free RAM (and more is better: when building/buying a new system, consider 6-8gb total the absolute minimum these days). FlightGear requires an OpenGL 2.1-compliant hardware-accelerated 3D video card to run at reasonable frame-rates.Ĭards with working GLSL/shader support will enable FlightGear to run with more visual effects. DisplayĪ screen with a resolution of at least 1024x768 (most GUI dialogs cannot be used otherwise currently)Ī 3D video card (with AMD or NVIDIA chipset) with support for OpenGL 2.1 or better and at least 1024-2048MB of dedicated DDR3+ (DDR5 preferred) VRAM (i.e. It is not required to any degree however, if you're purchasing a new computer dedicated to FlightGear, it is highly recommended that you get a computer with at least these requirements. The following list is recommended hardware. Generally, if you want to see frame rates in the 20's and above and medium/high graphical settings, which is typically preferred, you should have a budget of at least $1000. Multiscreen (current standing record: 10 on a single PC) ![]() Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.įlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modeling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible.
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